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League
Replay details
10
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Rate: - Current season Overall
Player Score Rank Points Rank Points
Aktleague 2 4 0 - -
rayzzleague 1 24 0 - -
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Aktleaguevsrayzzleague
2 - 1
on: (check all their replays)

View count:
69
Highlights
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The winner is: rayzzleague
download
map
Energy changesenergy changes
Number of wormsnumber of worms
[00:00:00.02] AKT`ONL: hf
[00:01:06.00] Rz: hf
[00:03:39.80] Rz: O_o
[00:18:43.50] Rz: gg
[00:18:46.10] AKT`ONL: gg
[00:18:55.36] Round Finish acknowledged by Rz
[00:18:57.70] Round Finish acknowledged by AKT`ONL
rayzzleague
As:
Bc ???e ? ???e
Turns:
00:07:07.74
Retreats:
00:00:36.00
Total turns:
00:07:43.74
Fastest turn:
9.70 sec
Used weapons:
selectselectselectgravityfirepnchparachutparachutroperoperoperoperopelongbowlongbowshotgunshotgunshotgunshotgunshotgunshotgunshotgunshotgunshotgunshotgungirderairstrkesheepcowjetpackdynamite
Damages caused:
654
Maximum damage in one turn:
141
Friendly fire:
146
Kills:
3
Biggest kills in one turn:
1
Friendly kills:
0
Worms survived:
5
Missed turns:
0
Medals:
Multi kill
at 00:15:33.14
Kills 2 worms ropecow
Multi kill
at 00:16:42.08
Kills 2 worms jetpackropeparachutdynamite
Damages:
Aktleague
As:
AKT
Turns:
00:04:46.74
Retreats:
00:00:31.32
Total turns:
00:05:18.06
Fastest turn:
1.68 sec
Used weapons:
shotgunshotgunshotgunshotgunshotgunshotgunshotgunshotgunselectselectselectgravitycowminefirepnchjetpackdynamiteaxefirestrkblwtorch
Damages caused:
600
Maximum damage in one turn:
124
Friendly fire:
72
Kills:
7
Biggest kills in one turn:
2
Friendly kills:
0
Worms survived:
0
Missed turns:
1
Medals:
Attack without damage
at 00:17:50.66
Missed shoot blwtorch
Damages:
The winner is: Aktleague
download
map
Energy changesenergy changes
Number of wormsnumber of worms
[00:00:02.18] Rz: hf
[00:00:09.00] AKT`ONL: hf
[00:00:55.12] AKT`ONL: finaly lucky start
[00:00:57.82] AKT`ONL: today
[00:02:05.38] Rz: yes
[00:09:26.82] Rz: gg, i not need to prolong it
[00:09:36.78] Rz: too bad start
[00:10:14.34] Round Finish acknowledged by Rz
[00:10:16.42] Round Finish acknowledged by AKT`ONL
rayzzleague
As:
Bc ???e ? ???e
Turns:
00:03:39.36
Retreats:
00:00:17.00
Total turns:
00:03:56.36
Fastest turn:
N/A sec
Used weapons:
selectselectroperoperoperoperopedynamitesheepgravitycowgirderfirepnchsurender
Damages caused:
315
Maximum damage in one turn:
162
Friendly fire:
4
Kills:
5
Biggest kills in one turn:
3
Friendly kills:
0
Worms survived:
3
Missed turns:
0
Medals:
Damages:
Aktleague
As:
AKT
Turns:
00:03:00.00
Retreats:
00:00:22.00
Total turns:
00:03:22.00
Fastest turn:
8.60 sec
Used weapons:
roperoperopesheepgravitybaseballpetrolbmdynamiteselectmineshotgunshotgun
Damages caused:
646
Maximum damage in one turn:
300
Friendly fire:
17
Kills:
2
Biggest kills in one turn:
1
Friendly kills:
0
Worms survived:
6
Missed turns:
0
Medals:
Tripple kill
at 00:00:15.08
Kills 3 worms ropesheep
Damages:
The winner is: Aktleague
download
map
Energy changesenergy changes
Number of wormsnumber of worms
[00:00:00.02] Rz: hf
[00:00:00.64] AKT`ONL: hf
[00:24:46.76] AKT`ONL: off
[00:24:47.60] AKT`ONL: gg
[00:24:48.02] Rz: :(
[00:24:49.64] Rz: gg
[00:24:53.88] AKT`ONL: me lucy
[00:24:58.92] Round Finish acknowledged by AKT`ONL
[00:25:00.70] Round Finish acknowledged by Rz
[00:25:00.72] AKT`ONL: ty for games
rayzzleague
As:
Bc ???e ? ???e
Turns:
00:09:09.90
Retreats:
00:00:48.02
Total turns:
00:09:57.92
Fastest turn:
N/A sec
Used weapons:
selectselectselectroperoperoperoperopedynamitegirdergirdergirdercowshotgunshotgunshotgunshotgunshotgunshotgunshotgunshotgunshotgunshotgunshotgunshotgunsheepbungeejetpackmineteleportfirepnch
Damages caused:
730
Maximum damage in one turn:
160
Friendly fire:
10
Kills:
7
Biggest kills in one turn:
2
Friendly kills:
0
Worms survived:
0
Missed turns:
1
Medals:
Attack without damage
at 00:23:43.90
Missed shoot firepnch
Damages:
Sudden death at: 00:22:52.38
Aktleague
As:
AKT
Turns:
00:07:33.10
Retreats:
00:00:43.00
Total turns:
00:08:16.10
Fastest turn:
1.10 sec
Used weapons:
selectselectselectbazookabazookasheepjetpackcowshotgunshotgunshotgunshotgunshotgunshotgunshotgunshotgunshotgunshotgunshotgunshotgunroperoperoperoperopelongbowlongbowdynamitebungeebungeeaxefirepnchteleportparachut
Damages caused:
694
Maximum damage in one turn:
192
Friendly fire:
23
Kills:
7
Biggest kills in one turn:
1
Friendly kills:
0
Worms survived:
1
Missed turns:
3
Medals:
Multi kill
at 00:05:32.84
Kills 2 worms jetpackcow
Attack without damage
at 00:07:13.66
Missed shoot shotgunshotgun
Attack without damage
at 00:22:07.54
Missed shoot shotgunshotgun
Attack without damage
at 00:23:10.38
Missed shoot shotgunshotgun
Damages:
Sudden death at: 00:22:52.38
Summary Download all automedal previews with timing, in one .zip!

Total turntimes:
00:54:11
Total used weapons:
15select
4gravity
5firepnch
3parachut
23rope
4longbow
44shotgun
5girder
1airstrke
5sheep
5cow
4jetpack
6dynamite
3mine
2axe
1firestrk
1blwtorch
1surender
1baseball
1petrolbm
3bungee
2teleport
2bazooka
Total damages caused:
3639
Total self-damages caused:
277
Want to see more? Try miniclips random generator!

This game will be deleted: 359 days
5.   2024-Sep-30 06:39:12    Aktleague
i see. i like hostingbuddy quick maps. Fair and fun
4.   2024-Sep-29 17:36:30    rayzzleague
The hoster always has an advantage, since the hoster has the opportunity to choose the card. Some players use the map editor, some don't.
If the map editor is not used, then the quality of the maps leaves much to be desired. These maps may not have any objects, these maps may have bridges on them, which often allow for double or triple kills.
So the player who goes first may gain too much of an advantage. And the game loses its meaning. If a map editor is used, the host will configure the map in such a way as to provide itself with a potential advantage.
I'm not talking about cases of "a simple card on the hoster's first move, a complex card with grass on his opponent's first move."
Even if a complex map has 10 objects and no bridges, the hoster can still configure the map in such a way that it will gain a potential advantage.
For example, on his first turn, the hoster can place a card, the objects on the edges of which will be located in such a way as to increase the likelihood of a double kill.
And vice versa - on the opponent’s first move, the hoster can place objects on the map in such a way as to eliminate as much as possible the possibility of a double kill.
And this is only one of the possible techniques that a hoster can use. So you have a choice: either play on potentially bad maps or give the hoster an advantage.
Well, you can ask a third player to be the hoster. But how often does this happen? Almost never.
And yes, I saw that the second round card was unfavorable for me, but I wanted to set a higher bar for myself.
Of course, I could choose a difficult map where the possibility of double killing would be minimized, but I'm already tired of it.
I don’t know if I revealed one of the secrets of strong players. I write about this openly because I noticed that many players use it (regardless of whether they use an editor or not). dontknow.gif
3.   2024-Sep-29 17:36:11    rayzzleague
The hoster always has an advantage, since the hoster has the opportunity to choose the card. Some players use the map editor, some don't.
If the map editor is not used, then the quality of the maps leaves much to be desired. These maps may not have any objects, these maps may have bridges on them, which often allow for double or triple kills.
So the player who goes first may gain too much of an advantage. And the game loses its meaning. If a map editor is used, the host will configure the map in such a way as to provide itself with a potential advantage.
I'm not talking about cases of "a simple card on the hoster's first move, a complex card with grass on his opponent's first move."
Even if a complex map has 10 objects and no bridges, the hoster can still configure the map in such a way that it will gain a potential advantage.
For example, on his first turn, the hoster can place a card, the objects on the edges of which will be located in such a way as to increase the likelihood of a double kill.
And vice versa - on the opponent’s first move, the hoster can place objects on the map in such a way as to eliminate as much as possible the possibility of a double kill.
And this is only one of the possible techniques that a hoster can use. So you have a choice: either play on potentially bad maps or give the hoster an advantage.
Well, you can ask a third player to be the hoster. But how often does this happen? Almost never.
And yes, I saw that the second round card was unfavorable for me, but I wanted to set a higher bar for myself.
Of course, I could choose a difficult map where the possibility of double killing would be minimized, but I'm already tired of it.
I don’t know if I revealed one of the secrets of strong players. I write about this openly because I noticed that many players use it (regardless of whether they use an editor or not). dontknow.gif
2.   2024-Sep-28 20:20:59    Aktleague
Thanks that was starting position luck.
What do you mean "choosing cards"
1.   2024-Sep-28 17:41:44    rayzzleague
This is your first victory in a game against me ever. Congratulations!!!!!!!!!!!!!!!!!!
I should be better at choosing cards, but I'm just tired of doing the same thing. sad3.gifsad3.gifsad3.gif

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