The hoster always has an advantage, since the hoster has the opportunity to choose the card. Some players use the map editor, some don't. If the map editor is not used, then the quality of the maps leaves much to be desired. These maps may not have any objects, these maps may have bridges on them, which often allow for double or triple kills. So the player who goes first may gain too much of an advantage. And the game loses its meaning. If a map editor is used, the host will configure the map in such a way as to provide itself with a potential advantage. I'm not talking about cases of "a simple card on the hoster's first move, a complex card with grass on his opponent's first move." Even if a complex map has 10 objects and no bridges, the hoster can still configure the map in such a way that it will gain a potential advantage. For example, on his first turn, the hoster can place a card, the objects on the edges of which will be located in such a way as to increase the likelihood of a double kill. And vice versa - on the opponent’s first move, the hoster can place objects on the map in such a way as to eliminate as much as possible the possibility of a double kill. And this is only one of the possible techniques that a hoster can use. So you have a choice: either play on potentially bad maps or give the hoster an advantage. Well, you can ask a third player to be the hoster. But how often does this happen? Almost never. And yes, I saw that the second round card was unfavorable for me, but I wanted to set a higher bar for myself. Of course, I could choose a difficult map where the possibility of double killing would be minimized, but I'm already tired of it. I don’t know if I revealed one of the secrets of strong players. I write about this openly because I noticed that many players use it (regardless of whether they use an editor or not).
The hoster always has an advantage, since the hoster has the opportunity to choose the card. Some players use the map editor, some don't. If the map editor is not used, then the quality of the maps leaves much to be desired. These maps may not have any objects, these maps may have bridges on them, which often allow for double or triple kills. So the player who goes first may gain too much of an advantage. And the game loses its meaning. If a map editor is used, the host will configure the map in such a way as to provide itself with a potential advantage. I'm not talking about cases of "a simple card on the hoster's first move, a complex card with grass on his opponent's first move." Even if a complex map has 10 objects and no bridges, the hoster can still configure the map in such a way that it will gain a potential advantage. For example, on his first turn, the hoster can place a card, the objects on the edges of which will be located in such a way as to increase the likelihood of a double kill. And vice versa - on the opponent’s first move, the hoster can place objects on the map in such a way as to eliminate as much as possible the possibility of a double kill. And this is only one of the possible techniques that a hoster can use. So you have a choice: either play on potentially bad maps or give the hoster an advantage. Well, you can ask a third player to be the hoster. But how often does this happen? Almost never. And yes, I saw that the second round card was unfavorable for me, but I wanted to set a higher bar for myself. Of course, I could choose a difficult map where the possibility of double killing would be minimized, but I'm already tired of it. I don’t know if I revealed one of the secrets of strong players. I write about this openly because I noticed that many players use it (regardless of whether they use an editor or not).
This is your first victory in a game against me ever. Congratulations!!!!!!!!!!!!!!!!!! I should be better at choosing cards, but I'm just tired of doing the same thing.