35th NNN-One-Evening Tourney: Winner FaD, Kayz, Joschi
35th NNN-One-Evening Tourney: Winner FaD, Kayz, Joschi
ORGANIZATION
Registration and starting time
Registration will be opened around 15:30 GMT and will be closed around 16:15 GMT or as soon as the tournament moderators decide. More or less 10 minutes after registration is closed, the mods will anounce and post the games that have to be played. Please keep the chat screen clear for the mod's messages to be easier to read for the rest of the players.
Tournament lenght
These tournaments usually last between 4 and 6 hours up to stage three (semi finals), this is why this semi-final, final and 3d place games can be played during the next day.
Timekeeping
Unless you are playing another game of this tournament, the mods have the right to remove you from the player list after 10 minutes of waiting for you.
You will be able to see the registered players and the tree showing the tournament progress in the "tournaments" section of our league page (http://www.normalnonoobs.org" onclick="window.open(this.href);return false;)
SETTINGS AND RULES
Game settings
Valid scheme
NNN-Intermediate-luckless
This is very much alike the standard Intermediate scheme that comes with the game, but it has some small differences:
-Jetpack delay is 0.
-Cluster grenade power is 2.
-Mortar power is 2.
-Crate per turn probability is 0 (no crates will appear during the game).
-Dud mines are off (all mines explode 3 seconds after the activation).
Click here to download the scheme
Other settings
-You are not allowed to change any of the scheme settings, except the number of victories when you are told to.
-One team with 8 worms per player.
-2 victories (a "best of 3" game) for most games, except for filter games that will be played at 1 victory, and the final and 3d place games that will be played at 3 victories ("best of 5" game).
-The games have to be hosted at #Anything Goes or #Ropers heaven (Being AG more popular) for rope and bungee knocks to be possible.
-Remember that rope/bungee knocking is allowed.
In-Game rules
Map choice
The terrain has to be one randomly generated by the in-game editor, try to select terrains that minimize the number of easy kills and big piles during the first turns of the round.
Play fair
Respect the first-turn-order, don't choose terrains trying to maximize the positive effect of you starting a round or to reduce the positive effect of the other wormer starting a round. Don't quit the game after each round, because besides being annoying it is suspicious. Also you shouldn't change your team, worms name, worms order and/or special weapon between rounds, it is very lame.
Forbidden bugs (Remember that rope/bungee knocking is allowed)
* Bungee from Jet Pack (unless both players clearly agreed on allowing this).
* Bow/bat/rope angle modifications.
* Walking on top of the indestructible barrier of a cave.
* Skip walking using the mouse.
* Floating weapon glitch
* Jumping from Pneumatic Drill
* Jumping after teleporting (turning around after teleporting is allowed because it doesn't change the worm position).
(Bugs that were fixed in W:A updates up to 3.6.29 are also forbidden)
Allowed bugs and tricks
Here is a list of allowed bugs and tricks that sometimes are considered bugs that are allowed because they either do not really affect the gameplay or it gets too hard to determine whether they were used intentionally:
* Napalm strike to turn off petrol fire.
* Bazooka and other missiles through thin walls.
* Dragon Ball throgh thin walls.
* Multiple firepunch hits on the same worm.
* Shotgun and other guns through worms.
* Supersheep or any kind of missile shot above the indestructible layer of a closed map.
* Rope and bungee knocks.
* Cluster/Mortar abuse and suicide.
* Hitting more than 1 worm with bow.
* Double poisoning with one skunk.
Additional notes
* 1st place will award 80 ONL points, 2nd 40 points and the 3rd 30 points.
* Every game can count also as an ONL game if both players are in agreement with it.
* You can already leave here your registration message saying if you can host or not.
* Nobody will play next stage without upload the replays of previous game to this thread or, without send it to nnnclan@gmail.com" onclick="window.open(this.href);return false;
Registration and starting time
Registration will be opened around 15:30 GMT and will be closed around 16:15 GMT or as soon as the tournament moderators decide. More or less 10 minutes after registration is closed, the mods will anounce and post the games that have to be played. Please keep the chat screen clear for the mod's messages to be easier to read for the rest of the players.
Tournament lenght
These tournaments usually last between 4 and 6 hours up to stage three (semi finals), this is why this semi-final, final and 3d place games can be played during the next day.
Timekeeping
Unless you are playing another game of this tournament, the mods have the right to remove you from the player list after 10 minutes of waiting for you.
You will be able to see the registered players and the tree showing the tournament progress in the "tournaments" section of our league page (http://www.normalnonoobs.org" onclick="window.open(this.href);return false;)
SETTINGS AND RULES
Game settings
Valid scheme
NNN-Intermediate-luckless
This is very much alike the standard Intermediate scheme that comes with the game, but it has some small differences:
-Jetpack delay is 0.
-Cluster grenade power is 2.
-Mortar power is 2.
-Crate per turn probability is 0 (no crates will appear during the game).
-Dud mines are off (all mines explode 3 seconds after the activation).
Click here to download the scheme
Other settings
-You are not allowed to change any of the scheme settings, except the number of victories when you are told to.
-One team with 8 worms per player.
-2 victories (a "best of 3" game) for most games, except for filter games that will be played at 1 victory, and the final and 3d place games that will be played at 3 victories ("best of 5" game).
-The games have to be hosted at #Anything Goes or #Ropers heaven (Being AG more popular) for rope and bungee knocks to be possible.
-Remember that rope/bungee knocking is allowed.
In-Game rules
Map choice
The terrain has to be one randomly generated by the in-game editor, try to select terrains that minimize the number of easy kills and big piles during the first turns of the round.
Play fair
Respect the first-turn-order, don't choose terrains trying to maximize the positive effect of you starting a round or to reduce the positive effect of the other wormer starting a round. Don't quit the game after each round, because besides being annoying it is suspicious. Also you shouldn't change your team, worms name, worms order and/or special weapon between rounds, it is very lame.
Forbidden bugs (Remember that rope/bungee knocking is allowed)
* Bungee from Jet Pack (unless both players clearly agreed on allowing this).
* Bow/bat/rope angle modifications.
* Walking on top of the indestructible barrier of a cave.
* Skip walking using the mouse.
* Floating weapon glitch
* Jumping from Pneumatic Drill
* Jumping after teleporting (turning around after teleporting is allowed because it doesn't change the worm position).
(Bugs that were fixed in W:A updates up to 3.6.29 are also forbidden)
Allowed bugs and tricks
Here is a list of allowed bugs and tricks that sometimes are considered bugs that are allowed because they either do not really affect the gameplay or it gets too hard to determine whether they were used intentionally:
* Napalm strike to turn off petrol fire.
* Bazooka and other missiles through thin walls.
* Dragon Ball throgh thin walls.
* Multiple firepunch hits on the same worm.
* Shotgun and other guns through worms.
* Supersheep or any kind of missile shot above the indestructible layer of a closed map.
* Rope and bungee knocks.
* Cluster/Mortar abuse and suicide.
* Hitting more than 1 worm with bow.
* Double poisoning with one skunk.
Additional notes
* 1st place will award 80 ONL points, 2nd 40 points and the 3rd 30 points.
* Every game can count also as an ONL game if both players are in agreement with it.
* You can already leave here your registration message saying if you can host or not.
* Nobody will play next stage without upload the replays of previous game to this thread or, without send it to nnnclan@gmail.com" onclick="window.open(this.href);return false;
Last edited by Ivo on Thu Sep 23, 2010 9:27 am, edited 2 times in total.
Re: 35th NNN-One-Evening Tourney: Sunday, 26/09/2010 at 16 GMT
I must win it!!!
Re: 35th NNN-One-Evening Tourney: Sunday, 26/09/2010 at 16 GMT
I'll play:)
Win first round hehe
Win first round hehe
Re: 35th NNN-One-Evening Tourney: Sunday, 26/09/2010 at 16 GMT
Ye, good luck Koras winning your first round.
The Gold medal will be mine!
The Gold medal will be mine!
Re: 35th NNN-One-Evening Tourney: Sunday, 26/09/2010 at 16 GMT
Hey guyz!
So far, I'll sign in Koras, zolo-du, Joschi and khamski.
Please tell me who can and who can not host.
So far, I'll sign in Koras, zolo-du, Joschi and khamski.
Please tell me who can and who can not host.
Re: 35th NNN-One-Evening Tourney: Sunday, 26/09/2010 at 16 GMT
i quess i qill play,but i will sing up if i come theree
"HE HAVE PIGEONS; THAT MEANS HE DOESNT HAVE COWS" o realy .DDDDDDDDDDDDDDDD
Re: 35th NNN-One-Evening Tourney: Sunday, 26/09/2010 at 16 GMT
damn I wont play ;(
Re: 35th NNN-One-Evening Tourney: Sunday, 26/09/2010 at 16 GMT
Khamski - Groovylink 2:0 (i won)
- Attachments
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- groovylinkKhamski260910.rar
- (12.65 KiB) Downloaded 267 times
Re: 35th NNN-One-Evening Tourney: Sunday, 26/09/2010 at 16 GMT
1st round Myxah 0:2 lacoste
- Attachments
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- 2010-09-26 16.52.43 [Online Round 2] @RoH`lacoste`b2b, MyxaH.WAgame
- (103.52 KiB) Downloaded 272 times
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- 2010-09-26 16.29.02 [Online Round 1] @RoH`lacoste`b2b, MyxaH.WAgame
- (127.6 KiB) Downloaded 273 times
Re: 35th NNN-One-Evening Tourney: Sunday, 26/09/2010 at 16 GMT
HI GUYS..
here is my replay vs john..
what to say:first round so so game by bouth,every1 can win..in second old good story i have 4 worms on pile he use that very good...my last chance has die after his dead worm open hole and give him triple kill,in my stile i surrender lol,why waste time
last game bring me much luck,or bad luck for my friend and i won 2.1
game vs jellenio no coment..bouth rounds 5 worms on pile..I had gr8 chance to win 1st but i make mistake at end!!
any way ggs
here is my replay vs john..
what to say:first round so so game by bouth,every1 can win..in second old good story i have 4 worms on pile he use that very good...my last chance has die after his dead worm open hole and give him triple kill,in my stile i surrender lol,why waste time
last game bring me much luck,or bad luck for my friend and i won 2.1
game vs jellenio no coment..bouth rounds 5 worms on pile..I had gr8 chance to win 1st but i make mistake at end!!
any way ggs
- Attachments
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- john.rar
- (16.74 KiB) Downloaded 289 times
"HE HAVE PIGEONS; THAT MEANS HE DOESNT HAVE COWS" o realy .DDDDDDDDDDDDDDDD
Re: 35th NNN-One-Evening Tourney: Sunday, 26/09/2010 at 16 GMT
my games vs chuvash and darkxlord
- Attachments
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- 26.9 darkx.rar
- (21.2 KiB) Downloaded 312 times
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- 26.9 chuvash 2.0 torney.zip
- (23.15 KiB) Downloaded 296 times
Re: 35th NNN-One-Evening Tourney: Sunday, 26/09/2010 at 16 GMT
2:0
- Attachments
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- Zoky.rar
- (22.05 KiB) Downloaded 284 times
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- NORMALPRO.rar
- (21.13 KiB) Downloaded 285 times
Re: 35th NNN-One-Evening Tourney: Sunday, 26/09/2010 at 16 GMT
The tourney tree is broken, please help, Kilo^^ The last 3-way-final match of FaD vs Joschi can't be shown. FaD won 2-0 vs Joschi, so it's gold for him, silver for me and bronze for Joschi.
Thx for playing everyone.
Thx for playing everyone.
[FaD] im pro jumper
[lNNNxDario] i see
[lNNNxDario] i see
Re: 35th NNN-One-Evening Tourney: Sunday, 26/09/2010 at 16 GMT
I hope this result is correct, I won FaD 2-1, but I lost 1 round more than him. Our won rounds are equal, so I gave him gold.
[FaD] im pro jumper
[lNNNxDario] i see
[lNNNxDario] i see