Worms Armageddon Development Blog

News, links, downloads and important information that everybody should read
Koras
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Re: Worms Armageddon Development Blog

Post by Koras »

Joschi wrote:+1!

The release day is probably on 26th October. That is not too late :)
lol 2 days before my birthday!
nice gift!:D
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Zemke
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Re: Worms Armageddon Development Blog

Post by Zemke »

According to what I heard 26th of October was most likely made up and it's kind of a joke.
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Kayz
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Re: Worms Armageddon Development Blog

Post by Kayz »

What, watching multiplayer team arsenals? That sucks :) This should only count for locals, but never for enemy teams in online games.
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Joschi

Re: Worms Armageddon Development Blog

Post by Joschi »

No, this function is only meant for replays :-) Not during the game.
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Re: Worms Armageddon Development Blog

Post by Joschi »

It's released!

http://forum.team17.com/showthread.php?t=42360" onclick="window.open(this.href);return false;
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Kayz
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Re: Worms Armageddon Development Blog

Post by Kayz »

Rubberworm and Wormkit won't work on this. Meh that's stupid.

Edit: but the patch itself is just great. Good changes.
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lacoste
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Re: Worms Armageddon Development Blog

Post by lacoste »

I cant stand it :D It will split ppl, for rubber-lovers and non-rubber players. No replays viewing for those with .29, and no rubber for .30. EEEEEEEKZ
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Kayz
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Re: Worms Armageddon Development Blog

Post by Kayz »

Nice, it works with 2 WA.exe files. :) Now I can play rubber + .30
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lacoste
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Re: Worms Armageddon Development Blog

Post by lacoste »

Okay, there we go with a solution for this!

- make a copy of wa.exe file (the one from version 3.6.29.0) BEFORE updating it to new version and save it somewhere, never delete it
- install 3.6.30.0 update
- make a copy of wa.exe file after updating and save it into another directory, never delete it
After those steps you will have two wa.exe files, be sure you know which is which. Then when you want to play Rubber schemes, put wa.exe (3.6.29.0) into main worms directory, and viceversa with another wa.exe file to play new patch.
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Kayz
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Re: Worms Armageddon Development Blog

Post by Kayz »

I called my worms330 version WA330.exe, and my old version kept wa.exe, so when I play the new version, I just added wa330.exe to the snooper host and join list, and it all works fine. no need to putting .exe datas around, all in the Worms Armageddon\ folder :)
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StepS
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Re: Worms Armageddon Development Blog

Post by StepS »

Kayz wrote:Wormkit won't work on this.
The biggest mistake of all users. :? Wormkit works well, just the following modules still don't:
  • wkCinusKick
  • wkReplayShark
  • wkPX
  • wkRubberWorm
  • wkLaserFix (obsolete, will be included in Rubber 1.0)
  • wkFlashOnJoin (obsolete, already included in 3.6.30.0)
  • wkJetFix (obsolete)
  • wkKaosMod (obsolete, will be included in Rubber 1.0)
Also KMZ (aka Kawoosh) has made some 2 wormkit modules to support "/r" lighting bulb up like in .29, and correct version number after writing "/v".
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Kayz
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Re: Worms Armageddon Development Blog

Post by Kayz »

Well when I talk of Wormkit, I usually mean rubber. ^^
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