33rd NNN Tournament: Sunday, 01/08/2010 at 16 GMT

A forum overview about all passed One-Evening-tourneys hosted by NNN clan, starting from the 16th Tourney until today.
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Joschi

33rd NNN Tournament: Sunday, 01/08/2010 at 16 GMT

Post by Joschi »

ORGANIZATION

Registration and starting time
Registration will be opened around 15:30 GMT and will be closed around 16:15 GMT or as soon as the tournament moderators decide. More or less 10 minutes after registration is closed, the mods will anounce and post the games that have to be played. Please keep the chat screen clear for the mod's messages to be easier to read for the rest of the players.

Tournament lenght
These tournaments usually last between 4 and 6 hours up to stage three (semi finals), this is why this semi-final, final and 3d place games can be played during the next day.

Timekeeping
Unless you are playing another game of this tournament, the mods have the right to remove you from the player list after 10 minutes of waiting for you.

You will be able to see the registered players and the tree showing the tournament progress in the "tournaments" section of our league page (http://www.normalnonoobs.org" onclick="window.open(this.href);return false;)

SETTINGS AND RULES


Game settings

Valid scheme
NNN-Intermediate-luckless
This is very much alike the standard Intermediate scheme that comes with the game, but it has some small differences:
-Jetpack delay is 0.
-Cluster grenade power is 2.
-Mortar power is 2.
-Crate per turn probability is 0 (no crates will appear during the game).
-Dud mines are off (all mines explode 3 seconds after the activation).

Click here to download the scheme

Other settings
-You are not allowed to change any of the scheme settings, except the number of victories when you are told to.
-One team with 8 worms per player.
-2 victories (a "best of 3" game) for most games, except for filter games that will be played at 1 victory, and the final and 3d place games that will be played at 3 victories ("best of 5" game).
-The games have to be hosted at #Anything Goes or #Ropers heaven (Being AG more popular) for rope and bungee knocks to be possible.
-Remember that rope/bungee knocking is allowed.

In-Game rules

Map choice
The terrain has to be one randomly generated by the in-game editor, try to select terrains that minimize the number of easy kills and big piles during the first turns of the round.

Play fair
Respect the first-turn-order, don't choose terrains trying to maximize the positive effect of you starting a round or to reduce the positive effect of the other wormer starting a round. Don't quit the game after each round, because besides being annoying it is suspicious. Also you shouldn't change your team, worms name, worms order and/or special weapon between rounds, it is very lame.

Forbidden bugs (Remember that rope/bungee knocking is allowed)

* Bungee from Jet Pack (unless both players clearly agreed on allowing this).
* Bow/bat/rope angle modifications.
* Walking on top of the indestructible barrier of a cave.
* Skip walking using the mouse.
* Floating weapon glitch
* Jumping from Pneumatic Drill
* Jumping after teleporting (turning around after teleporting is allowed because it doesn't change the worm position).

(Bugs that were fixed in W:A updates up to 3.6.29 are also forbidden)

Allowed bugs and tricks
Here is a list of allowed bugs and tricks that sometimes are considered bugs that are allowed because they either do not really affect the gameplay or it gets too hard to determine whether they were used intentionally:

* Napalm strike to turn off petrol fire.
* Bazooka and other missiles through thin walls.
* Dragon Ball throgh thin walls.
* Multiple firepunch hits on the same worm.
* Shotgun and other guns through worms.
* Supersheep or any kind of missile shot above the indestructible layer of a closed map.
* Rope and bungee knocks.
* Cluster/Mortar abuse and suicide.
* Hitting more than 1 worm with bow.
* Double poisoning with one skunk.
Joschi

Re: 33rd NNN Tournament: Sunday, 01/08/2010 at 16 GMT

Post by Joschi »

I am in! And I hope most of you guys aswell!!
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Zemke
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Re: 33rd NNN Tournament: Sunday, 01/08/2010 at 16 GMT

Post by Zemke »

Yep, I'm gonna play too, let's have some fun! :wink:
Koras
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Re: 33rd NNN Tournament: Sunday, 01/08/2010 at 16 GMT

Post by Koras »

gg 8)
zoky
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Re: 33rd NNN Tournament: Sunday, 01/08/2010 at 16 GMT

Post by zoky »

99% I am in
"HE HAVE PIGEONS; THAT MEANS HE DOESNT HAVE COWS" o realy .:DDDDDDDDDDDDDDDDD
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Kayz
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Re: 33rd NNN Tournament: Sunday, 01/08/2010 at 16 GMT

Post by Kayz »

In, too. \m/
[FaD] im pro jumper
[lNNNxDario] i see
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Viks
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Re: 33rd NNN Tournament: Sunday, 01/08/2010 at 16 GMT

Post by Viks »

i am not :(
http://www.youtube.com/watch?v=b2jpamLZW3g" onclick="window.open(this.href);return false
Mablak
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Re: 33rd NNN Tournament: Sunday, 01/08/2010 at 16 GMT

Post by Mablak »

Too early >_>
khamski
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Re: 33rd NNN Tournament: Sunday, 01/08/2010 at 16 GMT

Post by khamski »

Mos prob. i will be out of town at that time.
But if i'll be home i play.

gl&hf 2 all anyway!
Joschi

Re: 33rd NNN Tournament: Sunday, 01/08/2010 at 16 GMT

Post by Joschi »

Tomorrow at 16 GMT its Intermediate Tourney time. Hope to see ya there :o
khamski
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Re: 33rd NNN Tournament: Sunday, 01/08/2010 at 16 GMT

Post by khamski »

I didn't leave town but i have guests.
They will come in a few hours and there is a chance that they will leave till 20:00 local time.
I am having my fingers crossed.
lol what a geek i am.
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Ivo
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Re: 33rd NNN Tournament: Sunday, 01/08/2010 at 16 GMT

Post by Ivo »

Almost sure that I'll play :)
khamski
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Re: 33rd NNN Tournament: Sunday, 01/08/2010 at 16 GMT

Post by khamski »

:o very important info:
Yesterday fenrys was busy with another tourney and asked to postpone our game.
So i hope we will play today.
F4D
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Re: 33rd NNN Tournament: Sunday, 01/08/2010 at 16 GMT

Post by F4D »

my game vs tita 1.8 torney
Attachments
1.8 normal torney.rar
(16.79 KiB) Downloaded 356 times
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Kayz
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Re: 33rd NNN Tournament: Sunday, 01/08/2010 at 16 GMT

Post by Kayz »

Ty. Finally someone.
[FaD] im pro jumper
[lNNNxDario] i see
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