30th NNN tournament: 28/03/2010 Winner: Rafka
30th NNN tournament: 28/03/2010 Winner: Rafka
SETTINGS AND RULES
Game settings
Valid scheme
NNN-Intermediate-luckless
This is very much alike the standard Intermediate scheme that comes with the game, but it has some small differences:
-Jetpack delay is 0.
-Cluster grenade power is 2.
-Mortar power is 2.
-Crate per turn probability is 0 (no crates will appear during the game).
-Dud mines are off (all mines explode 3 seconds after the activation).
Click here to download the scheme
Other settings
-You are not allowed to change any of the scheme settings, except the number of victories when you are told to.
-One team with 8 worms per player.
-2 victories (a "best of 3" game) for most games, except for filter games that will be played at 1 victory, and the final and 3d place games that will be played at 3 victories ("best of 5" game).
-The games have to be hosted at #Anything Goes or #Ropers heaven (Being AG more popular) for rope and bungee knocks to be possible.
-Remember that rope/bungee knocking is allowed.
In-Game rules
Map choice
The terrain has to be one randomly generated by the in-game editor, try to select terrains that minimize the number of easy kills and big piles during the first turns of the round.
Play fair
Respect the first-turn-order, don't choose terrains trying to maximize the positive effect of you starting a round or to reduce the positive effect of the other wormer starting a round. Don't quit the game after each round, because besides being annoying it is suspicious. Also you shouldn't change your team, worms name, worms order and/or special weapon between rounds, it is very lame.
Forbidden bugs (Remember that rope/bungee knocking is allowed)
* Bungee from Jet Pack (unless both players clearly agreed on allowing this).
* Bow/bat/rope angle modifications.
* Walking on top of the indestructible barrier of a cave.
* Skip walking using the mouse.
* Floating weapon glitch
* Jumping from Pneumatic Drill
* Jumping after teleporting (turning around after teleporting is allowed because it doesn't change the worm position).
(Bugs that were fixed in W:A updates up to 3.6.29 are also forbidden)
Allowed bugs and tricks
Here is a list of allowed bugs and tricks that sometimes are considered bugs that are allowed because they either do not really affect the gameplay or it gets too hard to determine whether they were used intentionally:
* Napalm strike to turn off petrol fire.
* Bazooka and other missiles through thin walls.
* Dragon Ball throgh thin walls.
* Multiple firepunch hits on the same worm.
* Shotgun and other guns through worms.
* Supersheep or any kind of missile shot above the indestructible layer of a closed map.
* Rope and bungee knocks.
* Cluster/Mortar abuse and suicide.
* Hitting more than 1 worm with bow.
* Double poisoning with one skunk.
ORGANIZATION
Registration and starting time
Registration will be opened around 17:00 GMT and will be closed around 17:30 GMT or as soon as the tournament moderators decide (usually when the number of players reaches 16). More or less 10 minutes after registration is closed, the mods will anounce and post the games that have to be played. Please keep the chat screen clear for the mod's messages to be easier to read for the rest of the players.
Tournament lenght
These tournaments usually last between 4 and 6 hours up to stage three (semi finals), this is why this semi-final, final and 3d place games can be played during the next day.
Timekeeping
Unless you are playing another game of this tournament, the mods have the right to remove you from the player list after 10 minutes of waiting for you.
You will be able to see the registered players and the tree showing the tournament progress in the "tournaments" section of our league page (http://www.normalnonoobs.org/index.php?op=competitions" onclick="window.open(this.href);return false;)
Game settings
Valid scheme
NNN-Intermediate-luckless
This is very much alike the standard Intermediate scheme that comes with the game, but it has some small differences:
-Jetpack delay is 0.
-Cluster grenade power is 2.
-Mortar power is 2.
-Crate per turn probability is 0 (no crates will appear during the game).
-Dud mines are off (all mines explode 3 seconds after the activation).
Click here to download the scheme
Other settings
-You are not allowed to change any of the scheme settings, except the number of victories when you are told to.
-One team with 8 worms per player.
-2 victories (a "best of 3" game) for most games, except for filter games that will be played at 1 victory, and the final and 3d place games that will be played at 3 victories ("best of 5" game).
-The games have to be hosted at #Anything Goes or #Ropers heaven (Being AG more popular) for rope and bungee knocks to be possible.
-Remember that rope/bungee knocking is allowed.
In-Game rules
Map choice
The terrain has to be one randomly generated by the in-game editor, try to select terrains that minimize the number of easy kills and big piles during the first turns of the round.
Play fair
Respect the first-turn-order, don't choose terrains trying to maximize the positive effect of you starting a round or to reduce the positive effect of the other wormer starting a round. Don't quit the game after each round, because besides being annoying it is suspicious. Also you shouldn't change your team, worms name, worms order and/or special weapon between rounds, it is very lame.
Forbidden bugs (Remember that rope/bungee knocking is allowed)
* Bungee from Jet Pack (unless both players clearly agreed on allowing this).
* Bow/bat/rope angle modifications.
* Walking on top of the indestructible barrier of a cave.
* Skip walking using the mouse.
* Floating weapon glitch
* Jumping from Pneumatic Drill
* Jumping after teleporting (turning around after teleporting is allowed because it doesn't change the worm position).
(Bugs that were fixed in W:A updates up to 3.6.29 are also forbidden)
Allowed bugs and tricks
Here is a list of allowed bugs and tricks that sometimes are considered bugs that are allowed because they either do not really affect the gameplay or it gets too hard to determine whether they were used intentionally:
* Napalm strike to turn off petrol fire.
* Bazooka and other missiles through thin walls.
* Dragon Ball throgh thin walls.
* Multiple firepunch hits on the same worm.
* Shotgun and other guns through worms.
* Supersheep or any kind of missile shot above the indestructible layer of a closed map.
* Rope and bungee knocks.
* Cluster/Mortar abuse and suicide.
* Hitting more than 1 worm with bow.
* Double poisoning with one skunk.
ORGANIZATION
Registration and starting time
Registration will be opened around 17:00 GMT and will be closed around 17:30 GMT or as soon as the tournament moderators decide (usually when the number of players reaches 16). More or less 10 minutes after registration is closed, the mods will anounce and post the games that have to be played. Please keep the chat screen clear for the mod's messages to be easier to read for the rest of the players.
Tournament lenght
These tournaments usually last between 4 and 6 hours up to stage three (semi finals), this is why this semi-final, final and 3d place games can be played during the next day.
Timekeeping
Unless you are playing another game of this tournament, the mods have the right to remove you from the player list after 10 minutes of waiting for you.
You will be able to see the registered players and the tree showing the tournament progress in the "tournaments" section of our league page (http://www.normalnonoobs.org/index.php?op=competitions" onclick="window.open(this.href);return false;)
Re: 30th NNN tournament: Sunday, 28/03/2010 l 17GMT
Huuuuhuuu!
Nice to see it coming back!
Nice to see it coming back!
Re: 30th NNN tournament: Sunday, 28/03/2010 l 17GMT
gj
finally an annual tourney!
i am in
finally an annual tourney!
i am in
Re: 30th NNN tournament: Sunday, 28/03/2010 l 17GMT
I will probably play, guys. I'm not sure cause my gf is coming from another city and i have to meet her on the station! Anyway, the tournament is cool. Let's hope it will be popular!
Re: 30th NNN tournament: Sunday, 28/03/2010 l 17GMT
"unfortunatly" I will be drinking so much
"Unique: if we dont know him he's a noob. Well, if I dont know some1 I know he's noob"
- DarKx'X'xLorD
- Posts: 54
- Joined: Sat Feb 21, 2009 7:29 pm
- Location: Russia, Irkutsk
Re: 30th NNN tournament: Sunday, 28/03/2010 l 17GMT
Still the question who hosts this great tourney? Kayz, Zemke, Koras? Or can you be on time to host this tourney, Khams? Actually it isn't difficult to host. So you don't must have much experiences in tourney tool.
Re: 30th NNN tournament: Sunday, 28/03/2010 l 17GMT
Shouldn't be a problem, at least one NNN will take part for sure. And if there's a problem I'll be probably online at MSN on time. Once the trounament tree is built it works automatically as long as players report and confirm their games as they're supposed to (they rarely do so, though).
Re: 30th NNN tournament: Sunday, 28/03/2010 l 17GMT
yes, i play.
Re: 30th NNN tournament: Sunday, 28/03/2010 l 17GMT
I'll help hosting if you want. I checked at site and it looks easy. I am in btw.
[FaD] im pro jumper
[lNNNxDario] i see
[lNNNxDario] i see
Re: 30th NNN tournament: Sunday, 28/03/2010 l 17GMT
I'll be as helpfull as i can, guys... but sorry no hosting
Re: 30th NNN tournament: Sunday, 28/03/2010 l 17GMT
If I will be at home I can host it... cause its very easy:)
but its like fifty fifty.. not really sure about sunday afternoon
but its like fifty fifty.. not really sure about sunday afternoon
-
- Posts: 7
- Joined: Tue Dec 29, 2009 10:23 pm
Re: 30th NNN tournament: Sunday, 28/03/2010 l 17GMT
Cool! I'm in (if you let me )