28th Intermediate tourney 2009-09-26 16:00 GMT
28th Intermediate tourney 2009-09-26 16:00 GMT
Valid scheme
NNN-Intermediate-luckless
This is very much alike the standard Intermediate scheme that comes with the game, but it has some small differences:
- Jetpack delay is 0.
- Cluster grenade power is 2.
- Mortar power is 2.
- Crate per turn probability is 0 (no crates will appear during the game).
- Dud mines are off (all mines explode 3 seconds after the activation).
- You are not allowed to change any of the scheme settings, except the number of victories when you are told to.
- One team with 8 worms per player.
- 2 victories (a "best of 3" game) for most games, except for filter games that will be played at 1 victory, and the final and 3rd place games that will be played at 3 victories ("best of 5" game).
- The games have to be hosted at #AnythingGoes or #RopersHeaven for rope and bungee knocks to be possible.
- Remember that rope/bungee knocking is allowed.
Map choice
The terrain has to be one randomly generated by the in-game editor, try to select terrains that minimize the number of easy kills and big piles during the first turns of the round.
Play fair
Respect the first-turn-order, don't choose terrains trying to maximize the positive effect of you starting a round or to reduce the positive effect of the other wormer starting a round. Don't quit the game after each round, because besides being annoying it is suspicious. Also you shouldn't change your team, worms name, worms order and/or special weapon between rounds, it is very lame.
Forbidden bugs
- Bungee from Jet Pack.
- Bow/bat/rope angle modifications.
- Walking on top of the indestructible barrier of a cave.
- Skip walking using the mouse.
- Floating weapon glitch
- Jumping from Pneumatic Drill
- Jumping after teleporting (turning around after teleporting is allowed because it doesn't change the worm position).
- (Bugs that were fixed in W:A updates up to 3.6.29 are also forbidden)
Allowed bugs and tricks
Here is a list of allowed bugs and tricks that sometimes are considered bugs that are allowed because they either do not really affect the gameplay or it gets too hard to determine whether they were used intentionally.
- Napalm strike to turn off petrol fire.
- Bazooka and other missiles through thin walls.
- Dragon Ball throgh thin walls.
- Multiple firepunch hits on the same worm.
- Shotgun and other guns through worms.
- Supersheep or any kind of missile shot above the indestructible layer of a closed map.
- Rope and bungee knocks.
- Cluster/Mortar abuse and suicide.
- Hitting more than one worm with bow.
- Double poisoning with one skunk.
Registration and starting time
Registration will be closed around 20 minutes after the tourney has been organized or as soon as the tournament moderators decide to (usually when the number of players reaches 16). The mods will anounce and post the games that have to be played. Please keep the chat screen clear for the mod's messages to be easier to read for the rest of the players.
Tournament lenght
These tournaments usually last between 4 and 6 hours up to the finals, this is why 3rd place games, final games and three-way-final games can be played during the next day. Try to set a certain time to have the tourney finished faster.
Timekeeping
Unless you are playing another game of this tournament, the mods have the right to remove you from the player list after 10 minutes of waiting for you.
Please send all your replays to one of the tournament moderators or post them into this topic.
You will be able to see the registered players and the current pairings on this site: http://www.kb.sinpiso.com/competitions.php" onclick="window.open(this.href);return false.
NNN-Intermediate-luckless
This is very much alike the standard Intermediate scheme that comes with the game, but it has some small differences:
- Jetpack delay is 0.
- Cluster grenade power is 2.
- Mortar power is 2.
- Crate per turn probability is 0 (no crates will appear during the game).
- Dud mines are off (all mines explode 3 seconds after the activation).
- You are not allowed to change any of the scheme settings, except the number of victories when you are told to.
- One team with 8 worms per player.
- 2 victories (a "best of 3" game) for most games, except for filter games that will be played at 1 victory, and the final and 3rd place games that will be played at 3 victories ("best of 5" game).
- The games have to be hosted at #AnythingGoes or #RopersHeaven for rope and bungee knocks to be possible.
- Remember that rope/bungee knocking is allowed.
Map choice
The terrain has to be one randomly generated by the in-game editor, try to select terrains that minimize the number of easy kills and big piles during the first turns of the round.
Play fair
Respect the first-turn-order, don't choose terrains trying to maximize the positive effect of you starting a round or to reduce the positive effect of the other wormer starting a round. Don't quit the game after each round, because besides being annoying it is suspicious. Also you shouldn't change your team, worms name, worms order and/or special weapon between rounds, it is very lame.
Forbidden bugs
- Bungee from Jet Pack.
- Bow/bat/rope angle modifications.
- Walking on top of the indestructible barrier of a cave.
- Skip walking using the mouse.
- Floating weapon glitch
- Jumping from Pneumatic Drill
- Jumping after teleporting (turning around after teleporting is allowed because it doesn't change the worm position).
- (Bugs that were fixed in W:A updates up to 3.6.29 are also forbidden)
Allowed bugs and tricks
Here is a list of allowed bugs and tricks that sometimes are considered bugs that are allowed because they either do not really affect the gameplay or it gets too hard to determine whether they were used intentionally.
- Napalm strike to turn off petrol fire.
- Bazooka and other missiles through thin walls.
- Dragon Ball throgh thin walls.
- Multiple firepunch hits on the same worm.
- Shotgun and other guns through worms.
- Supersheep or any kind of missile shot above the indestructible layer of a closed map.
- Rope and bungee knocks.
- Cluster/Mortar abuse and suicide.
- Hitting more than one worm with bow.
- Double poisoning with one skunk.
Registration and starting time
Registration will be closed around 20 minutes after the tourney has been organized or as soon as the tournament moderators decide to (usually when the number of players reaches 16). The mods will anounce and post the games that have to be played. Please keep the chat screen clear for the mod's messages to be easier to read for the rest of the players.
Tournament lenght
These tournaments usually last between 4 and 6 hours up to the finals, this is why 3rd place games, final games and three-way-final games can be played during the next day. Try to set a certain time to have the tourney finished faster.
Timekeeping
Unless you are playing another game of this tournament, the mods have the right to remove you from the player list after 10 minutes of waiting for you.
Please send all your replays to one of the tournament moderators or post them into this topic.
You will be able to see the registered players and the current pairings on this site: http://www.kb.sinpiso.com/competitions.php" onclick="window.open(this.href);return false.
Last edited by Zemke on Sun Sep 20, 2009 6:01 pm, edited 1 time in total.
Re: 28th Intermediate tourney – 26.09.09 16GMT
emmmm.... isnt too early?
"Unique: if we dont know him he's a noob. Well, if I dont know some1 I know he's noob"
Re: 28th Intermediate tourney – 26.09.09 16GMT
nah its okKilobyte wrote:emmmm.... isnt too early?
Re: 28th Intermediate tourney 2009-09-26 16:00 GMT
ewwww @ saturday
Re: 28th Intermediate tourney 2009-09-26 16:00 GMT
yeah I prefer sunday too:(Jigsaw wrote:ewwww @ saturday
Re: 28th Intermediate tourney 2009-09-26 16:00 GMT
Saturday is just better for me. Let's see, if it's going to be a problem I'll try to organize them on Sundays next time.
Re: 28th Intermediate tourney 2009-09-26 16:00 GMT
ok this time Im going to participate :p
Re: 28th Intermediate tourney 2009-09-26 16:00 GMT
If PiNK can't on Sunday, I'm sure someone else will have time. Sunday has proved itself to be the perfect day. Of course it can be played on Saturday on public demand, let's see.
Jakk0 cares not.
Re: 28th Intermediate tourney 2009-09-26 16:00 GMT
in last sunday tourney only 15 players participated, its not bad idea to check how many players play at saturday. If not enough we can always cancel this competicion.Jakka wrote:If PiNK can't on Sunday, I'm sure someone else will have time. Sunday has proved itself to be the perfect day. Of course it can be played on Saturday on public demand, let's see.
Re: 28th Intermediate tourney 2009-09-26 16:00 GMT
Good one , PiNK
If you make it at sunday i will be late to work
So please saturday
Koras:
5 or more players were a bit late to that last tourney
so there were enough players
just a bit of undisciplined appearence
though you were right to start without any delays
it was a gj
If you make it at sunday i will be late to work
So please saturday
Koras:
5 or more players were a bit late to that last tourney
so there were enough players
just a bit of undisciplined appearence
though you were right to start without any delays
it was a gj
Re: 28th Intermediate tourney 2009-09-26 16:00 GMT
I've got to socialize on saturdays!
Re: 28th Intermediate tourney 2009-09-26 16:00 GMT
I've got to socialize on saturdays!
How do u socialize?!
Sure, what else u can do on saturday!!
How do u socialize?!
Sure, what else u can do on saturday!!
Last edited by GopnicK on Tue Sep 22, 2009 5:11 am, edited 1 time in total.
Hokku:
Cheat
Hax
WTF
Cheat
Hax
WTF
Re: 28th Intermediate tourney 2009-09-26 16:00 GMT
drink heavily and chew tobacco (and fuck womans!)
Re: 28th Intermediate tourney 2009-09-26 16:00 GMT
Poll? I am for saturday aswell ... can't play sunday night and go to work after 4-5 hours of sleep
Even my clock at morning sounds ''tac-tic'' instead of ''tic-tac''.