27th Intermediate tournament: 06-09-2009 17 GMT #RH
27th Intermediate tournament: 06-09-2009 17 GMT #RH
SETTINGS AND RULES
Game settings
Valid scheme
NNN-Intermediate-luckless
This is very much alike the standard Intermediate scheme that comes with the game, but it has some small differences:
-Jetpack delay is 0.
-Cluster grenade power is 2.
-Mortar power is 2.
-Crate per turn probability is 0 (no crates will appear during the game).
-Dud mines are off (all mines explode 3 seconds after the activation).
Click here to download the scheme
Other settings
-You are not allowed to change any of the scheme settings, except the number of victories when you are told to.
-One team with 8 worms per player.
-2 victories (a "best of 3" game) for most games, except for filter games that will be played at 1 victory, and the final and 3d place games that will be played at 3 victories ("best of 5" game).
-The games have to be hosted at #Anything Goes or #Ropers heaven (Being AG more popular) for rope and bungee knocks to be possible.
-Remember that rope/bungee knocking is allowed.
In-Game rules
Map choice
The terrain has to be one randomly generated by the in-game editor, try to select terrains that minimize the number of easy kills and big piles during the first turns of the round.
Play fair
Respect the first-turn-order, don't choose terrains trying to maximize the positive effect of you starting a round or to reduce the positive effect of the other wormer starting a round. Don't quit the game after each round, because besides being annoying it is suspicious. Also you shouldn't change your team, worms name, worms order and/or special weapon between rounds, it is very lame.
Forbidden bugs (Remember that rope/bungee knocking is allowed)
* Bungee from Jet Pack (unless both players clearly agreed on allowing this).
* Bow/bat/rope angle modifications.
* Walking on top of the indestructible barrier of a cave.
* Skip walking using the mouse.
* Floating weapon glitch
* Jumping from Pneumatic Drill
* Jumping after teleporting (turning around after teleporting is allowed because it doesn't change the worm position).
(Bugs that were fixed in W:A updates up to 3.6.29 are also forbidden)
Allowed bugs and tricks
Here is a list of allowed bugs and tricks that sometimes are considered bugs that are allowed because they either do not really affect the gameplay or it gets too hard to determine whether they were used intentionally:
* Napalm strike to turn off petrol fire.
* Bazooka and other missiles through thin walls.
* Dragon Ball throgh thin walls.
* Multiple firepunch hits on the same worm.
* Shotgun and other guns through worms.
* Supersheep or any kind of missile shot above the indestructible layer of a closed map.
* Rope and bungee knocks.
* Cluster/Mortar abuse and suicide.
* Hitting more than 1 worm with bow.
* Double poisoning with one skunk.
ORGANIZATION
Registration and starting time
Registration will be closed around 17:30 GMT or as soon as the tournament moderators decide (usually when the number of players reaches 16). More or less 10 minutes after registration is closed, the mods will anounce and post the games that have to be played. Please keep the chat screen clear for the mod's messages to be easier to read for the rest of the players.
Tournament lenght
These tournaments usually last between 4 and 6 hours up to stage three (semi finals), this is why this semi-final, final and 3d place games can be played during the next day.
Timekeeping
Unless you are playing another game of this tournament, the mods have the right to remove you from the player list after 10 minutes of waiting for you.
You will be able to see the registered players and the tree showing the tournament progress in the "tournaments" section of our league page (http://www.normalnonoobs.org" onclick="window.open(this.href);return false)
Game settings
Valid scheme
NNN-Intermediate-luckless
This is very much alike the standard Intermediate scheme that comes with the game, but it has some small differences:
-Jetpack delay is 0.
-Cluster grenade power is 2.
-Mortar power is 2.
-Crate per turn probability is 0 (no crates will appear during the game).
-Dud mines are off (all mines explode 3 seconds after the activation).
Click here to download the scheme
Other settings
-You are not allowed to change any of the scheme settings, except the number of victories when you are told to.
-One team with 8 worms per player.
-2 victories (a "best of 3" game) for most games, except for filter games that will be played at 1 victory, and the final and 3d place games that will be played at 3 victories ("best of 5" game).
-The games have to be hosted at #Anything Goes or #Ropers heaven (Being AG more popular) for rope and bungee knocks to be possible.
-Remember that rope/bungee knocking is allowed.
In-Game rules
Map choice
The terrain has to be one randomly generated by the in-game editor, try to select terrains that minimize the number of easy kills and big piles during the first turns of the round.
Play fair
Respect the first-turn-order, don't choose terrains trying to maximize the positive effect of you starting a round or to reduce the positive effect of the other wormer starting a round. Don't quit the game after each round, because besides being annoying it is suspicious. Also you shouldn't change your team, worms name, worms order and/or special weapon between rounds, it is very lame.
Forbidden bugs (Remember that rope/bungee knocking is allowed)
* Bungee from Jet Pack (unless both players clearly agreed on allowing this).
* Bow/bat/rope angle modifications.
* Walking on top of the indestructible barrier of a cave.
* Skip walking using the mouse.
* Floating weapon glitch
* Jumping from Pneumatic Drill
* Jumping after teleporting (turning around after teleporting is allowed because it doesn't change the worm position).
(Bugs that were fixed in W:A updates up to 3.6.29 are also forbidden)
Allowed bugs and tricks
Here is a list of allowed bugs and tricks that sometimes are considered bugs that are allowed because they either do not really affect the gameplay or it gets too hard to determine whether they were used intentionally:
* Napalm strike to turn off petrol fire.
* Bazooka and other missiles through thin walls.
* Dragon Ball throgh thin walls.
* Multiple firepunch hits on the same worm.
* Shotgun and other guns through worms.
* Supersheep or any kind of missile shot above the indestructible layer of a closed map.
* Rope and bungee knocks.
* Cluster/Mortar abuse and suicide.
* Hitting more than 1 worm with bow.
* Double poisoning with one skunk.
ORGANIZATION
Registration and starting time
Registration will be closed around 17:30 GMT or as soon as the tournament moderators decide (usually when the number of players reaches 16). More or less 10 minutes after registration is closed, the mods will anounce and post the games that have to be played. Please keep the chat screen clear for the mod's messages to be easier to read for the rest of the players.
Tournament lenght
These tournaments usually last between 4 and 6 hours up to stage three (semi finals), this is why this semi-final, final and 3d place games can be played during the next day.
Timekeeping
Unless you are playing another game of this tournament, the mods have the right to remove you from the player list after 10 minutes of waiting for you.
You will be able to see the registered players and the tree showing the tournament progress in the "tournaments" section of our league page (http://www.normalnonoobs.org" onclick="window.open(this.href);return false)
Re: 27th Intermediate tournament: 06-09-2009 17 GMT #RH
All 'NNN helpers' are welcome!
Re: 27th Intermediate tournament: 06-09-2009 17 GMT #RH
Das is gutt!!!
CWT is nearby so everybody should test their tourney skills...
Come on, lads! Fill yerself with winning fire!
CWT is nearby so everybody should test their tourney skills...
Come on, lads! Fill yerself with winning fire!
Re: 27th Intermediate tournament: 06-09-2009 17 GMT #RH
Those new smileys look so lame.
Jakk0 cares not.
Re: 27th Intermediate tournament: 06-09-2009 17 GMT #RH
indeedJakka wrote:Those new smileys look so lame.
Re: 27th Intermediate tournament: 06-09-2009 17 GMT #RH
Well sorry, but this is very lame. At Sunday almost nobody works, and you put this tourney on 17 gmt? Nuts? Sorry with this time I can't participate -.-.
[FaD] im pro jumper
[lNNNxDario] i see
[lNNNxDario] i see
Re: 27th Intermediate tournament: 06-09-2009 17 GMT #RH
NNN tourneys were hosted like this for years and noone coplained about the previous 26 editions. Ever had in mind that there might be countries with different time zones? 17 GMT seems to be the perfect time to suit the most of them.
Your post was so full of arrogance and selfishness that even I lost my usual indifference.
Your post was so full of arrogance and selfishness that even I lost my usual indifference.
Jakk0 cares not.
Re: 27th Intermediate tournament: 06-09-2009 17 GMT #RH
easy guys, concentrate on tour! We have a chess club opening in Stalowa Wola and I dont know if I can make but Ill try. Anyway hf guys
Re: 27th Intermediate tournament: 06-09-2009 17 GMT #RH
final or 3 way final next day... as alwyas.
'Sorry with this time I can't participate -.-."
awwwwwwwwwwwwwwwwwwww
'Sorry with this time I can't participate -.-."
awwwwwwwwwwwwwwwwwwww
Re: 27th Intermediate tournament: 06-09-2009 17 GMT #RH
Oh right, I forgot that. Sorry for my "arrogance and selfishness" then. ;o
[FaD] im pro jumper
[lNNNxDario] i see
[lNNNxDario] i see
Re: 27th Intermediate tournament: 06-09-2009 17 GMT #RH
replays for koras
- Attachments
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- 27thlacostevssp4w.rar
- (23.53 KiB) Downloaded 287 times
Re: 27th Intermediate tournament: 06-09-2009 17 GMT #RH
here from barashka and viks as u wanted + khamski too. v hard games btw.
- Attachments
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- Games.rar
- (92.27 KiB) Downloaded 279 times
Re: 27th Intermediate tournament: 06-09-2009 17 GMT #RH
ty guys now I need just 2 games!
Antares vs DarkLord and Vuk vs DarkLord
Antares vs DarkLord and Vuk vs DarkLord