New tricks, tips, etc
New tricks, tips, etc
TRICKS, TIPS, TECHNICS, ABILITIES (watever xD) I DISCOVERED,
PROBABLY SOMEONE ALREADY KNOWS ANY OF THESE TRICKS, I REALLY DON
PROBABLY SOMEONE ALREADY KNOWS ANY OF THESE TRICKS, I REALLY DON
- Attachments
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- New Tricks.rar
- (94.21 KiB) Downloaded 400 times
The wormgod says "we must accept initial positions on every round, that's the test for you today."
Mortar (and cluster grenade) power in the league scheme is 2, mostly because when it is 3 they work as kamikazes that cause >100 damage (8 suicide bombs that can cause >100 damage just don't make a lot of sense).
You can still do the trick with the low g (also depends on the surface the worms are standing on) with around 53 damage to the opponent and 46 for you, so it is still an option if you need to kill a 53hp worm and you have no other weapons left (similar to cluster).
About measuring distances with girders... hmm, I find it kind of lame , but I guess there is nothing we can do about it except not telling people that they can do it ^^ .
The rest things are cool, specially the sheep jumps, and I love the spirit of teaching things to other players, though don't teach them too much or they will start beating me more often .
Gj Felo.
You can still do the trick with the low g (also depends on the surface the worms are standing on) with around 53 damage to the opponent and 46 for you, so it is still an option if you need to kill a 53hp worm and you have no other weapons left (similar to cluster).
About measuring distances with girders... hmm, I find it kind of lame , but I guess there is nothing we can do about it except not telling people that they can do it ^^ .
The rest things are cool, specially the sheep jumps, and I love the spirit of teaching things to other players, though don't teach them too much or they will start beating me more often .
Gj Felo.
9 of 10 moves you shown will probally never be used in serious matches like the the sheep jumps, because ye it looks nice but the sheep can be transfered also to the places you use the jump-sheep technique for with normal jumps. what i did like was the girder messurements (dont listen to dario he is some kind of AI that knows this out his head. but then again, the messurement for jumping was lame i agree here but for stuff like blowtorch and dyna it can be quite usefull and i might use it sometimes. And like dario said before, i like your spirit teaching other players.
Keep up the work mate.
Keep up the work mate.
hehe yeah some are lame, but i knew that before
wat about the mine knocking?
the "perfect targets" for homings?
and the homing bird hurting 73?
any opinion? ^^
well... thank you guys for wasted your time with this
there are a few more tricks i didnt post.. i will post them on the future
take care!!
wat about the mine knocking?
the "perfect targets" for homings?
and the homing bird hurting 73?
any opinion? ^^
well... thank you guys for wasted your time with this
there are a few more tricks i didnt post.. i will post them on the future
take care!!
The wormgod says "we must accept initial positions on every round, that's the test for you today."
Re: New tricks, tips, etc
This seems like a good place for minor tricks that don't really deserve a full thread. I recently noticed something about bat that might be obvious to some people: if a worm is pressed up as close as possible to a 2-pixel rise (which would cause them to bounce back if they were sliding into it), you can still bat them over it. The angle just has to be a little higher than 45 degrees.
And judging a roughly 45 degree angle is easy, just think about underlining the X in the crosshair (like this: X), and it's where the X is parallel to the ground.
And judging a roughly 45 degree angle is easy, just think about underlining the X in the crosshair (like this: X), and it's where the X is parallel to the ground.